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Old Dec 22, 2007, 01:29 PM // 13:29   #721
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Originally Posted by Isileth
2 men are racing.
Both run the exact same speed under normal conditions.
However the first man is running with a bag of sand on his back..
You explain to me how you have a bag of sand on your back when playing GWs which is preventing you from earning the same ranks as Player A?

Obviously im talking metapholicaly (and no doubt I spelt that wrong)!

You are not disadvantaged because your are just as capable of earning those same ranks as the bloke who has a higher rank then you. Unless you're not and if not, explain how!

Quote:
Originally Posted by Isileth
In this disadvantaged is when another player gets an advantage due to time spent not player skill.

Thats the definition we are using.
Your definition is completely flawed because it takes into assumption, that you as a player are unable to achieve the same ranks. I ask again, are you unable to achieve the same ranks in a title if you put the same time and effort in?

If not, why not!

Last edited by freekedoutfish; Dec 22, 2007 at 01:32 PM // 13:32..
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Old Dec 22, 2007, 02:24 PM // 14:24   #722
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Originally Posted by freekedoutfish
You explain to me how you have a bag of sand on your back when playing GWs which is preventing you from earning the same ranks as Player A?

Obviously im talking metapholicaly (and no doubt I spelt that wrong)!

You are not disadvantaged because your are just as capable of earning those same ranks as the bloke who has a higher rank then you. Unless you're not and if not, explain how!
Not the point I was making. The bag of sand isnt stopping you from getting the ranks, the bag of sand is there because you havent gotten the ranks yet.

Now in a game that uses time>skill thats what you expect.
But GW is (or at least was) skill>time.

The problem is not getting the ranks. Its that if you dont get them you are at a disadvantage.

Because that isnt skill>time. Thats time>skill.

Quote:
Originally Posted by freekedoutfish
Your definition is completely flawed because it takes into assumption, that you as a player are unable to achieve the same ranks. I ask again, are you unable to achieve the same ranks in a title if you put the same time and effort in?

If not, why not!
As I said, its not something stopping you getting the ranks. Its that fact that if you dont get the ranks you have the disadvantage.

Nothing to do with actually getting the ranks.


That misunderstanding was probably my fault for expanding the discussion as I did.
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Old Dec 22, 2007, 04:13 PM // 16:13   #723
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Originally Posted by Isileth
The problem is not getting the ranks. Its that if you dont get them you are at a disadvantage.

Because that isnt skill>time. Thats time>skill.

As I said, its not something stopping you getting the ranks. Its that fact that if you dont get the ranks you have the disadvantage.

Nothing to do with actually getting the ranks.

That misunderstanding was probably my fault for expanding the discussion as I did.
I dont want to drag this out, because we've already done that to high heaven.

But IMO the issue is whether or not you can achieve the same rank as player A, not whether he has a more powerfull skill.

The disadvantage comes in whether you are able to achieve the same rank as him, and quite simply there is NO reason you shouldnt be able to.

He has the same resources you do and he has access to everything you do. There is NO reason you cant get the same rank and have your pve only skill be the same strength.

Thats my opinion and thats my definition of what disadvantage is ingame.

As I said, if you can present me with a good reason why you and others are unable to achieve the same ranks, then I will submit my opinion. But I dont see how you can.
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Old Dec 22, 2007, 04:18 PM // 16:18   #724
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The roblem here is not the ranks by themselves, but the ranks for those who acquired many character slots and like to play with all 10 professions.

1,2,3... there is no problem there.

When you play with 10 characters, grind halts your gameplay and fun.
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Old Dec 22, 2007, 04:37 PM // 16:37   #725
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Quote:
Originally Posted by freekedoutfish
I dont want to drag this out, because we've already done that to high heaven.

But IMO the issue is whether or not you can achieve the same rank as player A, not whether he has a more powerfull skill.

The disadvantage comes in whether you are able to achieve the same rank as him, and quite simply there is NO reason you shouldnt be able to.

He has the same resources you do and he has access to everything you do. There is NO reason you cant get the same rank and have your pve only skill be the same strength.

Thats my opinion and thats my definition of what disadvantage is ingame.

As I said, if you can present me with a good reason why you and others are unable to achieve the same ranks, then I will submit my opinion. But I dont see how you can.
In that case I dont think we will have your support.
Your opinion on what counts as a disadvantage is obviousely different from mine.

You support (at least in part) time>skill gameplay. Where grind or time spent is rewarded with better weapons, stats, skills etc.
I support skill>time. Where everyone has the same stats, weapons etc and only player skill counts.

We might as well argue which fruit we think is better. Its all personal choice to which gameplay you prefer.
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Old Dec 22, 2007, 08:24 PM // 20:24   #726
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Take this situation. You want to complete a task, but the only way you will be able to complete it is with a PUG. But the PUG's won't take anyone who doesn't have a grind title up to a specific rank. Would this be a case where you are forced to have the title ?

However to make this relevant I also need to ask is how often this is happening. So far I've only seen one PUG requiring this in PvE, and that group only wanted rank 5 in the Norn title for an UW Ursanway group. Though I am worried that the average required rank will increase over time, like what has happened with HA*.

But at least with HA the title they wanted was only obtainable in what they wanted you for, meaning that it showed relevant experiance.

*I haven't even stepped into the HA outpost since the NF release, so I don't know if this is still going on.
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Old Dec 22, 2007, 10:36 PM // 22:36   #727
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Quote:
Originally Posted by bilateralrope
Take this situation. You want to complete a task, but the only way you will be able to complete it is with a PUG. But the PUG's won't take anyone who doesn't have a grind title up to a specific rank. Would this be a case where you are forced to have the title ?
No, because no one is forcing you to do this quest -> 'logic', eh?
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Old Dec 23, 2007, 12:21 AM // 00:21   #728
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Originally Posted by Isileth
You support (at least in part) time>skill gameplay. Where grind or time spent is rewarded with better weapons, stats, skills etc.
I support skill>time. Where everyone has the same stats, weapons etc and only player skill counts.
I dont support (as you have all chosen to call it) time>skill at all. I just dont see an issue with there being atleast a few small things, which we have to work for ingame. 95% of the content is just given to us on a silver platter.

I have no desure to max all my pve only skills, so it doesnt really bother me. I dont put any huge importance on them because ive only ever use the odd 1 or 2 in GWEN and thats it.

But I dont think there is anything wrong with Anet asking us to actually pull our thumbs out and work for some stuff, since most is so easily attained. Besides ive started playing the free beta of Mythos and its actually quite fun and original. Like a (actual) fun version of WoW, so I dont really care if Anet does make huge changes. Its not likeing to gain my interest since ive got extremely bored of GWs now.

Last edited by freekedoutfish; Dec 23, 2007 at 12:24 AM // 00:24..
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Old Dec 23, 2007, 04:56 AM // 04:56   #729
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Originally Posted by freekedoutfish
I dont support (as you have all chosen to call it) time>skill at all. I just dont see an issue with there being atleast a few small things, which we have to work for ingame. 95% of the content is just given to us on a silver platter.

But I dont think there is anything wrong with Anet asking us to actually pull our thumbs out and work for some stuff, since most is so easily attained.
Work, Grind, Effort, Challenge.....some words that come to mind during these topics. The fastest ways to max the pve-skill-linked titles invole much grind. When I was maxing the Sunspear title, I did lots of wurm runs. I tossed the henches into mobs and let them do all the work while I did something less boring and stupid. Would you consider that work? That depends on the persons definition of "work" Would you consider it grinding? Yes....I did the same thing over and over again. Did I put any effort into it? Of course not, it was absolutely easy.....that doesn't mean it was fun or fast though. It definitely wasn't a challenge....very brain-dead stuff. Please tell me where work part comes in. The flaw in these titles is that the fastest way to max them involves tons of grind. If you decide to get your points "normally as you progress", then it'll be a very looooong time before you get at least 1 maxed.

Quote:
Originally Posted by freekedoutfish
There is nothing that a pve only skill can do that a normal/elite skill cant, or similar!

An extra few seconds of healing or an extra bit of damage against destroyers or abaddons minions isnt going to make you better then another player, or are you suggesting it does?

Because if you are, then you can throw the statements about this game being "skill based" out the window. Because by your reasoning this game is about equipment and gear and armor.... and not about skill!
lol what? Why do you think they're pve-ONLY? Because some of them are pretty much overpowered. Using pve skills with maxed titles doesn't make you a better player, but it certainly can make you more effective and useful to the team. For a small example.....tell me what normal skill is similar to Great Dwarf Weapon....do you realize how insane it'd be if that was allowed in pvp? Whether you like it or not, it's a fact......a person with maxed pve-skill titles IS more useful to the team....they can do things a person without pve-skills can't. You better take another look at every pve-skill before you attempt to dis them.

Quote:
Originally Posted by MithranArkanere
The roblem here is not the ranks by themselves, but the ranks for those who acquired many character slots and like to play with all 10 professions.

1,2,3... there is no problem there.

When you play with 10 characters, grind halts your gameplay and fun.
That's very true. My main char is the only one that has the Sunspear/all EotN rep titles maxed....I did it specifically for the skills. Even if I couldn't display the titles i'd do it......why? Because this game revolves entierly around your skillbar, and how well you use it. To me, the more skills I can use, the more fun i'll have with the game, because it means more variety and builds to use.

I think the whole process of maxing out titles is flawed....the few true challenges in the game give you little to no points at all, yet all the brain-dead grind will help you max the titles much faster.....this was probably intentional though....either way I think it's stupid.

This game would be more interesting if there wasn't a fat pile of skills that need buffs.
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Old Dec 24, 2007, 11:35 AM // 11:35   #730
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Quote:
Originally Posted by freekedoutfish
I dont support (as you have all chosen to call it) time>skill at all. I just dont see an issue with there being atleast a few small things, which we have to work for ingame. 95% of the content is just given to us on a silver platter.
Well thats the reason I said in part. I have no idea how you feel about the other aspects of it. But you are supporting a time>skill mechanic over a skill>time mechanic.

It also shouldnt be work playing a game. Its meant to be fun.
No one is asking for everything to be given. Im more than happy to have to complete skill based challenges. But I dont want to repeat the same grind over and over.
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Old Dec 24, 2007, 12:00 PM // 12:00   #731
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God, stop the senseless arguing. You can't make grind titles account based otherwise all the damn characters you have would get the KoaBD title. These titles aren't hard to get, so just get it again. It took me two days to get Max Sunspear. 7,500 - 50,000. If I can do it, your lazy ass can too. You're putting the people's time who HAVE got the title max twice. It's not fair for you to spend two days maxing out a title, and they've spent four days maxing out a title so that their Paragon and Monk can experience the same effects. You can't get time back, I hope you know. You only grow older, so quit trying to be lazy.

I have rank 8 Norn because I played the game, and turned in some books and poof, my title went soaring up. Wow, that was difficult. Man, I think my hand nearly broke a sweat. Give me a break, someone lock this topic already.

It's at 37 pages, if it was going to be implimented, I'm sure it would have been by now!
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Old Dec 24, 2007, 12:04 PM // 12:04   #732
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Quote:
Originally Posted by Isileth
Well thats the reason I said in part. I have no idea how you feel about the other aspects of it. But you are supporting a time>skill mechanic over a skill>time mechanic.

It also shouldnt be work playing a game. Its meant to be fun.
No one is asking for everything to be given. Im more than happy to have to complete skill based challenges. But I dont want to repeat the same grind over and over.
Your talking about maybe 5% of the entire game which your being asked to "work for". The rest of basically given to you! A 5% which doesnt have any huge impact on your gaming.

And Please stop making comments like "I dont want to repeat the same grind over and over" because that a very vague statement and that could include missions and quests and exploration and every aspect of the game. And if you dont like repeating anything at all, then your playing the wrong kind of game.

You also dont seem to appreciate that some people find it fun to work for titles and ranks. What you might not concider fun, someone else does. Like ive said before, you cant judge what the majority think by looking at this thread because its only a tiny % of the entire GWs community who use this website.

Anyway im unsubscribing now, so enjoy.
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Old Dec 24, 2007, 12:20 PM // 12:20   #733
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Originally Posted by Lady Raenef
God, stop the senseless arguing. You can't make grind titles account based otherwise all the damn characters you have would get the KoaBD title. These titles aren't hard to get, so just get it again. It took me two days to get Max Sunspear. 7,500 - 50,000. If I can do it, your lazy ass can too. You're putting the people's time who HAVE got the title max twice. It's not fair for you to spend two days maxing out a title, and they've spent four days maxing out a title so that their Paragon and Monk can experience the same effects. You can't get time back, I hope you know. You only grow older, so quit trying to be lazy.

I have rank 8 Norn because I played the game, and turned in some books and poof, my title went soaring up. Wow, that was difficult. Man, I think my hand nearly broke a sweat. Give me a break, someone lock this topic already.

It's at 37 pages, if it was going to be implimented, I'm sure it would have been by now!
Ok a few things here.

1) No, its not easy or fast to get. At the most effective spot (highest points per hour) it would take 9 hours of solid, non stop grind to max.

Thats 1 title.
On 1 char.

2) How do the other players lose out? They still have the title.

Now 2 things could have happened.

A) They enjoyed getting the title, well no loss then. They had fun and still have the title.

B) They didnt enjoy getting the title. Why just because they didnt enjoy it should it not be changed so in future it is more enjoyable?

Shall we only use old medicine because its not fair on the people who took it before the new stuff came out?


3) Its not lazy, if part X of the game is boring. Is it not a good idea to try and make it more enjoyable?

Well right now, more than a few people dislike the huge title grind just to be at the same level as others. It goes completely against what the game originally advertised.
So those people would like to see it changed.



As for your GW:EN ranks. I currently have my highest at R6. My lowest is R3.

I have done all quests (apart from some Vanguard quests hence the reason its at R3). I handed in 2 full books giving me my R6.

So im going to be very generous and say you have R6 for all after completing the GW:EN missions.

That leaves 120,000 points left.

For the Norn title you can get just under 6k every 30 mins. So 12k an hour.
Thats 10 hours of pure grind to max.

40 hours for all 4 titles.


For just 4 titles. For 1 character.

But we arent talking skill based titles. The grind is the same across every single character.


To max them on multiple characters takes a serious investment of time. And not the fun kind. Those figures are based on the most effective pure farming.

Yet if you dont, you end up weaker than someone who has. That goes completely against skill>time which GW advertised.


***edit***

Quote:
Originally Posted by freekedoutfish
Your talking about maybe 5% of the entire game which your being asked to "work for". The rest of basically given to you! A 5% which doesnt have any huge impact on your gaming.
Which is still 5% of the game. If it can be changed in a way in which more people enjoy it, is that not a good thing?

Quote:
Originally Posted by freekedoutfish
And Please stop making comments like "I dont want to repeat the same grind over and over" because that a very vague statement and that could include missions and quests and exploration and every aspect of the game. And if you dont like repeating anything at all, then your playing the wrong kind of game.
Thats hardly the same. The title grind involves repeating the exact same thing over and over.
The rest of the game is completely different.
Each mission is different.
Quests vary in content and area.
Exploration is always different.

Quote:
Originally Posted by freekedoutfish
You also dont seem to appreciate that some people find it fun to work for titles and ranks. What you might not concider fun, someone else does. Like ive said before, you cant judge what the majority think by looking at this thread because its only a tiny % of the entire GWs community who use this website.
No I fully appreciate that. I never said everyone hates it.
I said some do, and if it can be changed so more enjoy it than currently then thats great.

You also cant make changes based on the whole community. Because there just isnt a way to get everyones opinions.
So the only way we have to look at a small sample is forums like this.
Of course its not perfectly accurate and doesnt represent the community as a whole. But its a darn sight better than nothing.

The fact that this crops up in multiple threads on multiple forums shows however, that it is an issue.

Last edited by Isileth; Dec 24, 2007 at 12:53 PM // 12:53..
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Old Dec 24, 2007, 08:11 PM // 20:11   #734
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I'm half and half on this one. I hate grinding and it would be nice to only do it once and have it for all characters. But then it would be so much easier for all characters to get Kind of a Big Deal and such. However, Lucky, Unlucky, Skillz, etc. are all account-based, so why not Spearmarshal and Lightbringer, as well as GWEN rep? The ones that shouldn't be account-based are the Protector, Guardian, Vanquishing, and Skill Hunter titles.
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Old Dec 24, 2007, 09:38 PM // 21:38   #735
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Skill > Time is a flawed metaphor of this entire game. For you cannot ever gain skill without time involved. From the moment you entered GW to present you have been spending more TIME to gain skill than anything else. You cannot do anything without using TIME to do it. So, no matter how many skilled games you play you'll always have TIME in front of the skill and or skills. So, not such thing as Skill > Time. Just totally illogical can't be done. It would be like saying the chicken came before the egg.
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Old Dec 24, 2007, 10:07 PM // 22:07   #736
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Quote:
Originally Posted by Master Knightfall
Skill > Time is a flawed metaphor of this entire game. For you cannot ever gain skill without time involved. From the moment you entered GW to present you have been spending more TIME to gain skill than anything else. You cannot do anything without using TIME to do it. So, no matter how many skilled games you play you'll always have TIME in front of the skill and or skills. So, not such thing as Skill > Time. Just totally illogical can't be done. It would be like saying the chicken came before the egg.
Thats why time and skill arent taken to have the same meaning they normally do.

Skill refers to anything playerside. Be it experience, knowledge, tactics whatever,

Time refers to anything ingame. Eq, stats, skills etc.

The best way to tell if a game is skill>time or not is to take 2 players.
1 new, 1 old.
Switch their chars, nothing should change. Because there are no ingame advantages.


In addition to that anything that is gained through the main storyline isnt really counted. This allows reasonable level and weapon progression such as the way GW does it for example. But with no grind everyone has the same eq, stats etc.
Anything that requires extra time spent, especially grind or farming is considered time however.
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Old Dec 24, 2007, 10:10 PM // 22:10   #737
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Quote:
Originally Posted by bilateralrope
Take this situation. You want to complete a task, but the only way you will be able to complete it is with a PUG. But the PUG's won't take anyone who doesn't have a grind title up to a specific rank. Would this be a case where you are forced to have the title ?
This isn't something you can blame on the grind system. The game itself doesn't impose situations like these on you (with a few exceptions like the mandatory sunspear grind for NF characters which I think is pointless), otherwise we'd have missions/dungeons/quests that would give us messages up front saying "sorry, you must be Slayer of Heroes to proceed." These scenarios are to blame on the attitudes of players themselves that "higher rank in pve title skill = more useful player". Sound familiar?

Quote:
Originally Posted by Master Knightfall
Skill > Time is a flawed metaphor of this entire game. For you cannot ever gain skill without time involved. From the moment you entered GW to present you have been spending more TIME to gain skill than anything else. You cannot do anything without using TIME to do it. So, no matter how many skilled games you play you'll always have TIME in front of the skill and or skills. So, not such thing as Skill > Time. Just totally illogical can't be done. It would be like saying the chicken came before the egg.
QFT. By most people's reasoning, any situation involving "average guy" Player A playing for 2 hours and getting farther in the game than "uberskillz" player B playing for 2 minutes would be evidence of "time > skill". Expecting Anet to fix issues like this is a joke.
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Old Dec 24, 2007, 10:28 PM // 22:28   #738
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Hey Isileth...F-ING DEAL WITH IT. If I maxed out two Sunspear titles on two characters for the benefits, and your happy ass does it one time to benefit all your characters, I hardly find that fair. That 9+ hours I just spent grinding to get that title just went to waste. Are you saying the sacrifice of my 9+ hours is a worthy cause for you to be a lazy S.O.B.? I think not.

Someone please close this thread, this idea shouldn't happen, it's unfair. It's just become a flame war between gamers who enjoy playing the game and lazy people who just want an easier way to get everything done.

I go max out the four GW:EN Reputation titles. I max out Sunspear and Lightbringer. Hey look, all my level 1's have Kind of a Big Deal! WOOOO!

And if you bring up the fact that PvP titles are account base...well, you

FAIL.

PvP titles take 100x as long to max out than a PvE title. I play Random Arenas more than I do PvE. I have 407 Gladiator points. No where near max. I have 100% of Cantha, Elona, Protector of all three campaigns, Pioneer of the North, Rank 8 Norn, rank 4 Asura, Rank 6 Dwarf, rank 5 Vanguard, Rank 3 Lightbringer, max Sunspear, Legendary Skill Hunter. My point? Well, if you don't see it, then you need to buy a brain off eBay. End debate.

/closethread

kthx.

Last edited by Lady Raenef; Dec 24, 2007 at 10:35 PM // 22:35..
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Old Dec 24, 2007, 10:28 PM // 22:28   #739
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Quote:
Originally Posted by Nuclfus
QFT. By most people's reasoning, any situation involving "average guy" Player A playing for 2 hours and getting farther in the game than "uberskillz" player B playing for 2 minutes would be evidence of "time > skill". Expecting Anet to fix issues like this is a joke.
As I said, time doesnt actually refer to time played. It refers to an advantage gained ingame through grind or a time based reward.
Rather than only player skill counting, it now matters how many and what advantages you have ingame.


***edit***

Quote:
Originally Posted by Lady Raenef
Hey Isileth...RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOING DEAL WITH IT. If I maxed out two Sunspear titles on two characters for the benefits, and your happy ass does it one time to benefit all your characters, I hardly find that fair. That 9+ hours I just spent grinding to get that title just went to waste. Are you saying the sacrifice of my 9+ hours is a worthy cause for you to be a lazy S.O.B.? I think not.
1) There is no need for that, if you disagree thats fine. You are welcome to your opinion. But there is no reason to start heading down that road.

2) How do you lose out? Do you lose a title?

3) If indeed that is "time wasted" why was it wasted and not enjoyable or fun?

Just because you went through it when it wasnt fun everyone else should have to?

4) Its not lazy, I dont enjoy this part of the game. I would like it to be enjoyable.

Thats nothing to do with lazyness, thats me wanting to enjoy more of the game.

Quote:
Originally Posted by Lady Raened
Someone please close this thread, this idea shouldn't happen, it's unfair. It's just become a flame war between gamers who enjoy playing the game and lazy people who just want an easier way to get everything done.
Ok I dont see it as unfair but lets skip right past that.
How would this change make it any easier? You would still have to complete exactly the same as everyone else to get any of the titles.

Quote:
Originally Posted by Lady Raenef
I go max out the four GW:EN Reputation titles. I max out Sunspear and Lightbringer. Hey look, all my level 1's have Kind of a Big Deal! WOOOO!
How exactly is that a problem?
Titles are there for the players. It shows what the player has done.
Do you think your char secretly goes and does titles when you log off? Of course not. Everything your char does, is done by the player.

And so what if someone else has KOABD?
To have it they must have earned it. They have completed enough titles to get it.
This does not reduce the number of titles required or give a free title in any way.

All titles must still be completed.

Last edited by Isileth; Dec 24, 2007 at 10:37 PM // 22:37..
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Old Dec 24, 2007, 10:48 PM // 22:48   #740
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Quote:
Originally Posted by Isileth
2) How do you lose out? Do you lose a title?

3) If indeed that is "time wasted" why was it wasted and not enjoyable or fun?

Just because you went through it when it wasnt fun everyone else should have to?

4) Its not lazy, I dont enjoy this part of the game. I would like it to be enjoyable.

Thats nothing to do with lazyness, thats me wanting to enjoy more of the game.
2) If you look at my example, here's how it goes. You spend 10 hours grinding. You have a max title. (This is before this idea would take place.) I spend 10 hours maxing out that same title. I want it for another character. I spend another 10 hours maxing it out. This idea takes place. I just lost 10 hours of work, even though all my characters benefit, you had 10 extra hours to do other stuff. You could spend that 10 hours maxing out another title, while I was left to max out the same title for the benefits of another character.

3) When I maxed out my Sunspear title, I didn't have fun. I am almost willing to redo it again on a Paragon as the skills it provides are extremely helpful and max Sunspear would boost it up. If I do, and this idea comes into play, I will be mad. Despite that now my Assassin has Max Sunspear, I just wasted a chunk of my life getting a title I could have waited for since my Warrior already had it.

4) It is lazy. I didn't like it either, but I went ahead and did it for the benefits of my character and getting the People Know Me title. Not all things are fun or fair in life. Deal with it.


Quote:
Originally Posted by Isileth
Ok I dont see it as unfair but lets skip right past that.
How would this change make it any easier? You would still have to complete exactly the same as everyone else to get any of the titles.
It wouldn't make it easier in a sense unless they increased the amount each rank of the title requires. If that's the case, my max Sunspear title now requires even more output from me after I was already satisified with a job well done. It's like being demoted in a job. Instead of being paid $20 an hour, you get bumped down to minimum wage. That would just suck. However, it does make it easier to obtain KoaBD. That's what I don't like.

Quote:
Originally Posted by Isileth
How exactly is that a problem?
Titles are there for the players. It shows what the player has done.
Do you think your char secretly goes and does titles when you log off? Of course not. Everything your char does, is done by the player.
The KoaBD title is to show the effort you put into developing that SINGLE character. Not developing your account. When a person has 'My Guild Hall Smells of Rich Mahogany,' I do expect that all his characters have the same title, just that one. Perhaps another that's close, but typically on average these people don't have doubles of that that title. That's an accomplishment. If you make the accomplishment easier, it's not much of an accomplishment if you're walking around with 'I'm Very Important' on a level 1 Ranger you made who's still training to get out of Shing Jea.

Quote:
Originally Posted by Isileth
And so what if someone else has KOABD?
To have it they must have earned it. They have completed enough titles to get it.
This does not reduce the number of titles required or give a free title in any way.
Exactly as I said. They earned it. But it's not really much of an accomplishment if all your characters share the same pride. The character with 50,000,000 experience versus the character with 2,800 experience but they both have the same title. Sure, it's a bragging right, but it wouldn't bring the same amount of 'WOW!'ness factor as it does now. I take screenshots when I see someone with 'God Walking Amongst Mere Mortals' title. If this were to happen, I doubt I'd care since I'd see one every couple minutes.

Last edited by Lady Raenef; Dec 24, 2007 at 10:51 PM // 22:51..
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